So I downloaded from android platform-tools and set the path in adt.cfg but no success, adb is not recognized.Īnimate itself shouldn't need to know anything about ADB, instead this would come from the AIR SDK and the 'ADT' tool. The path of animate insists that the path start with "/platform-tools/adb" which does not exist in android studio. On this issue though, I'm not 100% clear: Hi yes good point, we've kind of just used this forum to explain it so will try to also get an update to the developer website and put more details into the release notes for it. It also means you can actually generate an Android Studio project and then use that to run/debug Android applications on emulators or devices if you also use a 'remote debug' option from an ActionScript IDE you can still do that, and it gives us some other options for improving the overall workflows for debugging and deployment. hence moving across to use the same mechanism as them. but we needed to move to Gradle for Android App Bundle and were starting to struggle with some of the other Android tools used by the old process (aapt, dx etc) which are no longer supported by Google/Android. If you want to revert back to the earlier (non-Gradle) way of packaging up an APK file, you can add the true setting into the section of your app descriptor file. If you're still having an issue please let us know what AIR SDK version plus what the error messages are. Our recent AIR SDKs also picked up this more recent ADB version so it should also be possible to go to the AIR SDK "lib\android\bin" folder and run "adb devices" and get the same results. "adb devices" should find your connected phones). If you've got a problem with ADB then please check what platform tools you're using from your Android SDK: the "adb" from there should work (e.g. You may then see one about JAVA_HOME which you can set up as the JDK that's found in an Android Studio installation, again it can be put into the adt.cfg file. That should then mean you no longer have the "Android Gradle-based package creation needs an Android SDK path" error. So if you've got an Android SDK downloaded, then you need to have the adt.cfg file set up with this path per the templated value in that file (the config file is in the AIR SDK's "lib" folder).
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